Our professional and winner team family

Eng - Moshe Levi
CEO / Fonder
Eng - Moshe Levi
CEO / Fonder
Entrepreneur with more than 20 years of international business experience.
Moshe Levi has accumu
lated of experience as a project manager, systems engineer and system integrator in the telecommunications industry. Prior to founding Honeycomb Intelligence networks, he held development and management Senior positions at the following companie : Alcatel, Adjungo Networks, Airslide, and Pelephone.

PhD - Marcin Witkowsci
Chief technologic
PhD - Marcin Witkowsci
Chief technologic
Chief technologic
3D/4D data capture, processing and analysis specialist with more than 15 practice multimedia, medicine and cultural heritage applications Experienced in creation of interactive 3D VR/AR environments.
Top achievements:
2) algorithms for a TV camera lens calibration method for merging natural video and VR (for Polish National Television, 2005-2006),
3) a virtual museum interactive system using 3D-scanned interiors (for Muzeum im. A. i J. Iwaszkiewiczów, Poland, 2008),
4) method for posture analysis based on 3D scans of the body surface (for Medical University of Warsaw, Poland, 2008-2010),
5) a highly-interactive 3D presentation of Frederic Chopin’s piano including a working high-res 3D model (for Instytut Adama Mickiewicza, Poland, 2010),
6) a VR-based surgical planning environment SPE3D (part of a EU 7th FP TLEMsafe project, leader Univ. of Twente, Holland, 2010-2014),
7) a VR-based liver biopsy simulator using stereoscopy, haptics and head tracking (part of a Polish National Science Center project, 2015-2018)

PhD - Szymon Cygan
Senior Technologic
PhD - Szymon Cygan
Senior Technologic
Senior Technologic

Software Eng - Adrian Gasinski
Senior Software Engineer - Gaming Physics & VR
Software Eng - Adrian Gasinski
Senior Software Engineer - Gaming Physics & VR
Senior Software Engineer - Gaming Physics & VR
M.Sc.Eng. in Comp. Science, specializing in design of CAD/CAM systems, at Warsaw University of Technology.
For over 8 years, prototyped and developed core technologies for Havok, a leading provider of game solutions. Recently focused on prototyping new VR interaction models & paradigms at Leap Motion.
“Havok has been a great experience, where I’ve learned a lot about down-to-hardware details of developing middleware that runs efficiently on today's gaming platforms. It has been an experience with continuous product development, where code quality and performance are the top priorities. And it has been an experience of proactive customer support, focused on strong relation building, meeting individual needs, and managing long-term development risks. Motion has been an amazing dive into a fast-iteration environment, where I’ve learned to work with real-world sensor data, focused on the feel of user’s & developer’s experience, and extended multiple game engines with our technology. It’s been a unique experience with a family-like atmosphere at the office, and a team representing a wide spectrum of mathematical and hardware & software engineering specializations, and inspiring care for our developer community.”
Professional Experience
1) LEAP MOTION 10.2013 – 06.2015 Software Engineer in VR Interaction San Francisco, CA Learned the internal data pipeline, added functionality to the core code, and exposed it to the client API.
a. Prototyped and developed an intuitive camera system based on potential iso-surfaces of dynamically modified meshes. Applied it in our Freeform application. data & attempted to optimize performance of current algorithms. Developed a physically based interaction prototype using a third-party physics engine. Developed an in-house kinematic rigid-body engine with higher-level logic aimed to allow intuitive interaction with virtual objects. Prototyped an interaction API & developed a managed-code Unity plugin to interact with our native C++ interaction library. Prototyped 3D physical hand interaction mechanic for an external project & provided support. Developed a scene-creation prototype that focused on improved precision and feel of hand interaction. Lead & developed a C++/Blueprint plugin for the Unreal Engine.
2) GOOGLE 10.2012 – 05.2013 Software Engineer in Cloud Solutions Mountain View, CA
Worked in a cross-functional team focused on evangelizing and bringing our cloud infrastructure to users. Learned and built reference solutions using Google App Engine and Google Compute Engine. Tested and gave feedback on experimental Client APIs. Quick-started on web development technologies. Prototyped a tool for managing a high-availability LAMP stack cluster deployed on GCE.
3) HAVOK 05.2004 – 09.2012
a. Professional Services Engineer, San Francisco, CA , Developer Relations Engineer, Ported physics gameplay functionality between engine generations for a key customer.
b. Junior and Senior Software Engineer in Game Physics Dublin, Munich, Warsaw | Europe, Specialized in Physics Simulation and Collision Detection Core Technology .

Lyubov Levi
finance and budget control management
Lyubov Levi
finance and budget control management
finance and budget control management