Virtual Sport
Virtual Sport
Happy Life

Our professional and winner team family

Eng - Moshe Levi

CEO / Fonder

Engineer and an MBA in marketing and finance.

Entrepreneur with more than 20 years of international business experience.

Moshe Levi has accumu

    

lated  of experience as a project manager, systems engineer and system integrator in the telecommunications industry. Prior to founding Honeycomb Intelligence networks, he held development and management  Senior positions at the following companie  : Alcatel, Adjungo Networks, Airslide, and Pelephone.


PhD - Marcin Witkowsci

Chief technologic

3D/4D data capture, processing and analysis specialist with more than 15 practice multimedia, medicine and cultural heritage applications Experienced in creation of interactive 3D VR/AR environments.

Top achievements:

    1) algorithms for marker less tracing of body landmarks for biomechanical analysis (EU 6th FP AURORA project, leader DIERS GmbH,         Germany, 2004-2006) 

    2) algorithms for a TV camera lens calibration method for merging natural video and VR (for Polish National Television, 2005-2006), 

    3) a virtual museum interactive system using 3D-scanned interiors (for Muzeum im. A. i J. Iwaszkiewiczów, Poland, 2008), 

    4) method for posture analysis based on 3D scans of the body surface (for Medical University of Warsaw, Poland, 2008-2010), 

    5) a highly-interactive 3D presentation of Frederic Chopin’s piano including a working high-res 3D model (for Instytut Adama Mickiewicza, Poland, 2010), 

    6) a VR-based surgical planning environment SPE3D (part of a EU 7th FP TLEMsafe project, leader Univ. of Twente, Holland, 2010-2014), 

    7) a VR-based liver biopsy simulator using stereoscopy, haptics and head tracking (part of a Polish National Science Center project, 2015-2018) 


 

PhD - Szymon Cygan

Senior Technologic

Top Activities
1) Since 2012Adjunct in the Institute of Metrology and Biomedical Engineering, Faculty of Mechatronics of Warsaw University of     Technology
2) 2008 – 2011Teaching assistant in the Institute of Metrology and Biomedical Engineering, Faculty of Mechatronics of Warsaw University     of Technology
3) 08.2001 – 09.2001 Production worker in the Medical Solutions department of Siemens AG, Erlangen, Germany
    Other Experience
    1) Since 2016Member of the Faculty Council of the Faculty of Mechatronics, Warsaw University of Technology.
    2) 9.2013 – 11.2013Visiting researcher at the Cardiovascular Imaging & Dynamics Department in the Medical Imaging Research Center (MIRC), KU Leuven, Belgium         based on     a scholarship granted from the Warsaw University of Technology Development Programme, realized by Center for Advanced Studies.
    3) 2011 – 2012Cooperation with the BTM Mazowsze sp. z o.o. – hunting for technologies suitable for commercialization.
    4) 2010 – 2011 Representative of Warsaw University of Technology for the Technology Transfer Platform of the CePT Consortium.
    5) 2006 – 2007Member of the project evaluation committee within the action 2.6 Regional Innovation Strategies and knowledge transfer Integrated Regional Development     Operational Program (ZPORR) at the Marshal Office of the Mazowieckie Voivodeship.


Software Eng - Adrian Gasinski

Senior Software Engineer - Gaming Physics & VR

C++ developer specializing in 3D math, geometric modeling, real-time physics simulation, collision detection. 

M.Sc.Eng. in Comp. Science, specializing in design of CAD/CAM systems, at Warsaw University of Technology. 

For over 8 years, prototyped and developed core technologies for Havok, a leading provider of game solutions. Recently focused on prototyping new VR interaction models & paradigms at Leap Motion. 

“Havok has been a great experience, where I’ve learned a lot about down-to-hardware details of developing middleware that runs efficiently on today's gaming platforms. It has been an experience with continuous product development, where code quality and performance are the top priorities. And it has been an experience of proactive customer support, focused on strong relation building, meeting individual needs, and managing long-term development risks. Motion has been an amazing dive into a fast-iteration environment, where I’ve learned to work with real-world sensor data, focused on the feel of user’s & developer’s experience, and extended multiple game engines with our technology.  It’s been a unique experience with a family-like atmosphere at the office, and a team representing a wide spectrum of mathematical and hardware & software engineering specializations, and inspiring care for our developer community.” 

Professional Experience 

1) LEAP MOTION 10.2013 – 06.2015 Software Engineer in VR Interaction San Francisco, CA  Learned the internal data pipeline, added functionality to the core code, and exposed it to the client API.  

a. Prototyped and developed an intuitive camera system based on potential iso-surfaces of dynamically modified meshes. Applied it in our Freeform application. data & attempted to optimize performance of current algorithms. Developed a physically based interaction prototype using a third-party physics engine. Developed an in-house kinematic rigid-body engine with higher-level logic aimed to allow intuitive interaction with virtual objects. Prototyped an interaction API & developed a managed-code Unity plugin to interact with our native C++ interaction library. Prototyped 3D physical hand interaction mechanic for an external project & provided support. Developed a scene-creation prototype that focused on improved precision and feel of hand interaction.  Lead & developed a C++/Blueprint plugin for the Unreal Engine. 

2) GOOGLE 10.2012 – 05.2013 Software Engineer in Cloud Solutions Mountain View, CA

Worked in a cross-functional team focused on evangelizing and bringing our cloud infrastructure to users. Learned and built reference solutions using Google App Engine and Google Compute Engine. Tested and gave feedback on experimental Client APIs. Quick-started on web development technologies. Prototyped a tool for managing a high-availability LAMP stack cluster deployed on GCE. 

3) HAVOK 05.2004  – 09.2012 

a. Professional Services Engineer, San Francisco, CA , Developer Relations Engineer, Ported physics gameplay functionality between engine generations  for a key customer. 

b. Junior and Senior Software Engineer in Game Physics Dublin, Munich, Warsaw | Europe, Specialized in Physics Simulation and Collision Detection Core Technology .

 Lyubov Levi 

finance  and budget control management

BA in Business Administration ,and mathematic 
From 2007 until today, Luybov has been working in Levi's projects company  in the finance management and budget control.

Among the roles she performed :
    1) Budget control
    2) Budget management of projects
    3) Checking the profitability and cost of the project
    4) Project pricing
The scope of projects is NIS 100 million per year
(About 25 million euros per year)